All that's left to do for the Kickstarter project is the video. I need to spend about three sessions of five hours each at a computer to do them but time like that is at a premium. It seems that life has become so condensed that it is becoming increasingly difficult for any packets of time to escape. Well, I can't detect any such packets anyway; perhaps I need better instruments. Time will tell.
Games! You want 'em, we make 'em! Ideally, we'd like to reverse the if-then statement in the previous sentence.
Monday, 15 July 2013
Tuesday, 2 July 2013
9th July 2013: wave particle duality
Last week I set up and used a simultaneous equation to calculate how many draw cards there should be and how many vehicles & upgrades should allow extra cards to be drawn. Who said maths has no use in the real world? Although, since this game isn't yet published, it could be argued that it still isn't in the real world.
I shall bore many students, colleagues and passersby with this anecdote. And now you.
Labels:
board game,
card game,
duality,
particle,
wave
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